I recently started studying video game and virtual reality development. I have been creating prototypes of different types for 2 years.
I decided to study software development to dedicate myself to creating video games. Life took me on a different path; however, it is something that I have never stopped pursuing, and I hope to soon create a game or belong to a development team. On this page, I will share some relevant prototypes, and on the blog, I will share the details of the creation of each of them
I made this test as complete as possible given my limited knowledge. It helped me a lot to understand many aspects of what the engine can offer, and I can say that I learned a lot. It has a beginning, an objective, enemies, inventory—everything made from scratch. I only used some assets such as animations, characters, and others, since the main objective was to create the entire system and not the creation of all the 3D art
With the update to version 4.27 of Unreal Engine, a technology called OpenXR was incorporated. Among other things, it standardizes VR development by grouping the most conventional devices on the market into a single standard. I am studying this technology using an Oculus Quest 2.
A 360 video was loaded within Unreal Engine with the aim of providing an interactive and immersive experience. This allows the user, from the same application, to load different videos, which can be interconnected from a menu, etc